plane{<0,1,0>,1 hollow // texture{ pigment {color rgb<0.1,0.35,0.8>} finish {ambient 1 diffuse 0}} texture{pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95> ] [0.2 color rgb <0.85, 0.85, 0.85> ] [0.5 color rgbt <1, 1, 1, 1>*1.1 ] [1.0 color rgbt <1, 1, 1, 1>*1.1 ] } rotate<10,20,0> scale <0.3, 0.4, 0.2> } finish {ambient 1 diffuse 0}} scale 10000} // fog at the horizon fog{distance 300000 color White}