//Grundobjekte auf Schachbrett #include "colors.inc" #include "koordsys-1.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.5 }} camera { location <2,4,-4> look_at <0,0,0> } light_source { <1500, 2500, -2500> color rgb <1, 1, 1> } light_source { <-3000, 2500, -2500> color rgb <1, 1, 1>*0.5 } background {rgb <0.5,0.5,1> } plane {<0,1,0>, -3 texture {pigment {checker Gray, White scale 2 }} }