//Grundobjekte auf Schachbrett #include "colors.inc" //#include "koordsys-1.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.5 }} camera { location <2,7,-8> look_at <0,2,0> } light_source { <1500, 2500, -2500> color rgb <1, 1, 1> } light_source { <-3000, 2500, -2500> color rgb <1, 1, 1> } background {rgb <0.5,0.5,1> } plane {<0,1,0>, -3 texture {pigment {checker Red, White scale 2 }} } cylinder { <0, 0, 0>,<0, 2, 0>, 2 texture { T_Stone6} translate <2,0,2> } cylinder { <0, 0, 0>, <0, 2, 0>, 3 texture { T_Gold_1C} rotate <0,0,90> translate <-2,1,2> } cylinder { <0, 0, 0>, <0, 2, 0>, 3 open texture {T_Copper_3C } rotate <-30,-50,0> translate <-2,2,8> }